生物收集

Subnautica 2 Alien Containment & Egg Hatching Complete Guide

Updated: 2026-08-06 7 sections 5 FAQs

The Alien Containment unit is one of the most fascinating features in Subnautica 2. It lets you capture, study, and breed the planet's diverse marine life inside your own base. From tiny peepers to massive predators, you can build a living museum of 4546B's ecosystems -- if you know how to set it up properly.

The Alien Containment is a large cylindrical tank that fits inside a Multipurpose Room. It holds up to 10 creatures (or eggs) at a time, though different species have different space requirements. Small fish like peepers and bladderfish count as 1 each, while larger predators can take up 3-5 slots. If you overcrowd the tank, creatures stop breeding and may become aggressive.

Alien Containment Specs

PropertyValueNotes
Size Required1 Multipurpose RoomFloor to ceiling
Capacity10 "units" of creaturesLarge creatures take more slots
Power Draw1 p/minVery low consumption
Build Cost3x Titanium, 2x Glass, 1x Wiring KitRequires blueprint
Max Stack Height2 units (multi-floor)Stack vertically for more space

One of the best features is that you can stack Alien Containment units vertically. If you have a two-story Multipurpose Room, you can build two containment units that connect internally, creating one tall tank. This doubles your capacity and allows for more diverse ecosystems. Stacked units count as one shared habitat for breeding purposes.

To unlock the Alien Containment blueprint, you need to find its data box in the Grassy Plateaus wreck or scan fragments in the Kelp Forest caves. Most players find it by accident while exploring early wrecks, but if you are specifically looking for it, check the larger wreck sections in the 100-150m depth range.

Alien Containment Facility Overview

The Alien Containment unit is one of the most fascinating features in Subnautica 2. It lets you capture, study, and breed the planet's diverse marine life inside your own base. From tiny peepers to massive predators, you can build a living museum of 4546B's ecosystems -- if you know how to set it up properly.

The Alien Containment is a large cylindrical tank that fits inside a Multipurpose Room. It holds up to 10 creatures (or eggs) at a time, though different species have different space requirements. Small fish like peepers and bladderfish count as 1 each, while larger predators can take up 3-5 slots. If you overcrowd the tank, creatures stop breeding and may become aggressive.

Alien Containment Specs

PropertyValueNotes
Size Required1 Multipurpose RoomFloor to ceiling
Capacity10 "units" of creaturesLarge creatures take more slots
Power Draw1 p/minVery low consumption
Build Cost3x Titanium, 2x Glass, 1x Wiring KitRequires blueprint
Max Stack Height2 units (multi-floor)Stack vertically for more space

One of the best features is that you can stack Alien Containment units vertically. If you have a two-story Multipurpose Room, you can build two containment units that connect internally, creating one tall tank. This doubles your capacity and allows for more diverse ecosystems. Stacked units count as one shared habitat for breeding purposes.

To unlock the Alien Containment blueprint, you need to find its data box in the Grassy Plateaus wreck or scan fragments in the Kelp Forest caves. Most players find it by accident while exploring early wrecks, but if you are specifically looking for it, check the larger wreck sections in the 100-150m depth range.

All Egg Locations and Rarity

Eggs are the primary way to populate your Alien Containment. Different species lay eggs in different biomes, and some eggs are extremely rare. Knowing where to look saves you hours of searching. Here is a comprehensive guide to every hatchable egg in the game.

Eggs come in different sizes and colors, and each species has a unique egg appearance. Small eggs (from fish like peepers, garryfish) are easy to miss -- they are about the size of your fist and often tucked into crevices. Larger eggs (from predators like bone sharks and sand sharks) are more obvious but guarded by their parents, making them riskier to collect.

Egg Location Reference Table

SpeciesEgg NameBiome(s)Depth RangeRarity
PeeperPeeper EggSafe Shallows, Coral Reef0-100mCommon
BladderfishBladderfish EggSafe Shallows, Kelp Forest0-150mCommon
GarryfishGarryfish EggGrassy Plateaus50-200mUncommon
Sand SharkSand Shark EggGrassy Plateaus, Sand Dunes100-300mUncommon
BonesharkBoneshark EggBone Fields, Deep Lilypads300-600mRare
CrabsnakeCrabsnake EggDeep Lilypads Caves250-400mRare
JellyrayJellyray EggMushroom Forest, Deep Reef100-500mUncommon
AmpeelAmpeel EggDeep Grand Reef500-800mVery Rare
Ghost LeviathanGhost Leviathan EggLost River / Void Edge700-1000mExtremely Rare
Sea DragonDragon EggLava Zone1000-1300mLegendary (3 total in world)

The rarest eggs -- Ghost Leviathan and Sea Dragon -- are end-game collectibles. There are only a handful of each in the entire game world, and collecting them requires significant preparation. The Dragon Eggs in particular are found only in the Lava Castle and Lava Lakes, guarded by Sea Dragon Leviathans. You have been warned.

To collect an egg, simply swim up to it and pick it up. Eggs go into your inventory and can be placed in the Alien Containment later. They do not expire or degrade, so you can carry them around indefinitely. If you die with eggs in your inventory, they are lost like any other item, so be careful on egg-collecting expeditions.

Hatching Mechanics and Incubation Times

Once you place an egg in the Alien Containment, it will eventually hatch. But "eventually" can mean very different things for different species. Hatching time varies from a few minutes to over an hour of real time, and some eggs have special requirements before they will hatch at all.

Most common fish eggs hatch in 5-15 minutes of real time. Just drop them in the tank, wait, and eventually you will see a baby fish swimming around. The baby will grow to adult size in another 10-20 minutes. Once fully grown, it can breed with other members of its species if there are at least two adults in the tank.

Hatching and Growth Times by Species

SpeciesHatch TimeGrowth to AdultSpecial Requirements
Peeper5 min10 minNone
Bladderfish5 min8 minNone
Garryfish8 min12 minNone
Sand Shark15 min20 minWarm water (above 15C)
Boneshark20 min25 minDeep tank (2+ units tall)
Crabsnake25 min30 minPlants in tank required
Jellyray15 min20 minNone
Ampeel40 min45 minElectric stimulation (build near power)
Ghost Leviathan60 minNever grows to full sizeDeep dark tank, no lights
Sea Dragon90 minJuvenile onlyVery high temperature

Some eggs require specific environmental conditions to hatch. Crabsnake eggs, for example, only hatch if there are plants growing in the containment unit. You can grow table coral or creepvine inside the tank to satisfy this requirement. Ampeel eggs need to be near an active power source -- building your containment unit next to a reactor room dramatically speeds up hatching.

An important note about leviathan eggs: the babies that hatch from Ghost Leviathan and Sea Dragon eggs never grow to their full adult size. They remain as juveniles in the tank, permanently small and non-threatening. This is a good thing -- a full-size Sea Dragon in your base would be catastrophic. The juvenile versions are still impressive display pieces, though.

Creature Compatibility and Tank Population

Not all creatures get along in the Alien Containment. Put predators and prey together, and you will quickly have a tank full of predators (and no prey). Understanding which species can coexist is essential for building a diverse and stable aquarium.

The golden rule is: herbivores and small fish can generally coexist with each other. Predators will eat any smaller fish they share a tank with. Large predators may even fight each other if the tank is too small. For a peaceful community tank, stick exclusively to herbivorous and non-aggressive species.

Creature Compatibility Chart

GroupSpeciesCan Coexist WithAvoid In Same Tank
Tiny HerbivoresPeeper, Bladderfish, Reginald, HoopfishAll herbivores, JellyrayAny predator
Medium HerbivoresGarryfish, Spinefish, Rabbit RayTiny herbivores, each otherBoneshark, Sand Shark
Small PredatorsSand Shark, Stalker, CrabsnakeOther small predators (if plenty of space)Tiny herbivores, each other if crowded
Large PredatorsBoneshark, AmpeelOnly same species (2 max)Everything else
Leviathan JuvenilesGhost Leviathan baby, Dragon babyNothing else (they eat everything)All other creatures

If you want maximum biodiversity, the best approach is to build multiple Alien Containment units in separate rooms. Each tank can have its own ecosystem. A shallow reef tank with peepers and plants. A deep-sea tank with bonesharks and crabsnakes. A predator tank with sand sharks and stalkers. This way, nothing gets eaten, and you can display the full range of 4546B's wildlife.

Population control is also important. Creatures breed continuously if conditions are right, and you can quickly end up with an overcrowded tank. When the tank hits capacity, breeding stops. If you want to keep populations manageable, you can either release excess creatures back into the wild or... well, some species are edible. Fish farming is a valid food production strategy.

Breeding and Population Management

Breeding is where the Alien Containment really shines. Once you have a breeding pair of any species, they will produce eggs on a regular schedule. These eggs can be hatched, eaten, or released into the wild. With a well-managed breeding program, you can produce unlimited fish for food, bait, or just for fun.

Breeding requires at least two adults of the same species in the tank. They will periodically produce an egg (roughly every 15-30 minutes for common species), which you can then move to a separate hatching tank or leave to hatch naturally. The baby fish will grow up and join the breeding population, creating an exponential growth curve until you hit the tank capacity limit.

Breeding Rates by Species

SpeciesTime Between EggsEggs Per Pair (lifetime)Food Value
Peeper15 minUnlimited12 food, 10 water
Reginald18 minUnlimited25 food (best fish)
Garryfish20 minUnlimited18 food, 5 water
Bladderfish12 minUnlimited3 food, 30 water (best water)
Sand Shark35 minLimited (~10 total)30 food (but risky)
Boneshark45 minLimited (~6 total)Not recommended

For food production, Reginalds and Bladderfish are the MVPs. Reginalds have the highest food value of any common fish (25 points per fish), and they breed quickly. Bladderfish provide both food and water, making them useful for emergency supplies. A single breeding pair of Reginalds can produce enough fish to feed one player indefinitely if you manage the population properly.

The most efficient fish farm setup uses two stacked Alien Containment units (20 capacity total) with 2 adult Reginalds and 2 adult Bladderfish. The Reginalds provide food, the Bladderfish provide water, and their combined breeding rate produces enough offspring to keep you supplied without overcrowding the tank. Harvest the babies regularly and leave the breeding pair intact.

Plant Life in the Containment Unit

An Alien Containment does not have to be just fish. You can also grow various aquatic plants inside the tank, creating a more natural and visually appealing environment. Plants also serve practical purposes: some species provide food, others provide crafting materials, and some are required for certain eggs to hatch.

Planting in the containment unit works differently from exterior grow beds. You place seeds or spores directly into the substrate at the bottom of the tank. Different plants have different space requirements. Creepvine, for example, grows tall and needs a stacked (two-story) tank to reach full size. Table coral is short and spreads horizontally.

Growable Aquatic Plants

PlantSeed TypeGrowth TimeUses
CreepvineCreepvine Seed Cluster20 minRubber (creepvine sample), decoration
Table CoralTable Coral Sample15 minComputer chips, decoration
Marble MelonMarble Melon Seed10 minFood (fruit)
Chinese PotatoChinese Potato Seed8 minFood (staple crop)
Membrain TreeMembrain Tree Seed30 minDecoration, benzene production
Gel SackGel Sack Spore12 minAerogel material

Gel Sacks are particularly useful to grow in containment units. They are used to make Aerogel, a crucial late-game material, and having a renewable supply in your base is very convenient. Just plant a few spores in the bottom of the tank and harvest the gel sacks as they grow. Each plant regrows in about 12 minutes.

For the Crabsnake egg hatching requirement (plants in tank), any plant will do. Table coral or gel sacks are easy to grow and satisfy the condition. You do not need a full garden -- even one plant is enough to trigger hatching. The plant just needs to be mature and healthy when the egg is ready to hatch.

Building the Ultimate Aquarium Base

For dedicated collectors, the Alien Containment is more than a single room -- it is an entire base wing dedicated to displaying the wonders of 4546B. Building an aquarium base takes planning, resources, and time, but the result is a stunning living museum that is uniquely yours.

The ultimate aquarium base has multiple themed tanks, each showcasing a different biome or ecosystem. A reef tank with colorful fish and coral. A deep-sea tank with bioluminescent creatures. A predator tank with sharks and other hunters. A rare specimen tank with your most prized finds. Connect them all with glass corridors, and you have a base that doubles as a wildlife park.

Aquarium Base Layout Plan

  • Entrance Lobby: Reception area with information displays and lockers
  • Shallow Reef Tank (Floor 1): Peepers, Reginalds, Bladderfish, Table Coral
  • Kelp Forest Tank (Floor 2): Stalkers, Garryfish, Creepvine (full height)
  • Deep Sea Tank (Floor 3): Bonesharks, Crabsnakes, Jellyray, Membrain Trees
  • Predator Tank (separate wing): Sand Sharks, Ampeels (carefully managed)
  • Rare Specimen Wing: Ghost Leviathan juvenile, Sea Dragon baby (solo tanks)
  • Research Lab: Scanner, fabricator, specimen data terminals

Such a base requires significant resources. Each Alien Containment unit costs 3 titanium, 2 glass, and 1 wiring kit. With 8+ tanks, plus corridors, decorations, and life support, you are looking at hundreds of titanium and dozens of advanced materials. Start small and expand over time as you gather more resources and find more species.

One final tip: build your aquarium base in a beautiful location. The whole point is to have something nice to look at. A shallow reef base with lots of natural light coming through glass corridors makes your fish collection look even better. Or go the opposite direction and build deep in the Crystal Caves, where the bioluminescent creatures glow in the dark water. The choice is yours.

Frequently Asked Questions

Find its data box in a Grassy Plateaus wreck (100-150m depth) or scan fragments in Kelp Forest caves. You need a laser cutter to access some wreck sections.

A single Alien Containment holds 10 capacity units. Small fish take 1 slot each, medium predators take 2-3, and large creatures take 5+. Stacking two units doubles capacity to 20.

No, creatures in the Alien Containment do not need to be fed. They live indefinitely as long as the tank has power. Predators will eat other fish, though.

Reginalds have the best food value (25 points each) and breed every 18 minutes. A breeding pair can sustain one player indefinitely. Bladderfish are great for water production.

You can hatch Ghost Leviathan and Sea Dragon eggs, but the babies never grow to full size. They remain as juveniles permanently. Each leviathan juvenile takes 5 tank slots and will eat other creatures.